Because I'm a nerd, and because I wanted to see how army-building requirements are going to shift with the new campaign book missions, here's a breakdown of what unit types you need for the various objectives in all fourteen of the main Campaign: Paradiso missions. Click on the column headers to resort the table.
As you can see, Engineers or Hackers (and sometimes both) are incredibly important over the course of the campaign, being needed in most of the missions. Baggagebots (especially EVO Repeaters) are also essential for full points in several missions and in 201 you can't actually play the mission without taking some on both sides! As a minor aside, ties in objectives are broken by who has the most active points left on the table, making Baggage models even more useful. Specialists also make a regular appearance in the mission aims, so you may well find that your skirmishers tend to end up being the Forward Observer versions. Interesting times ahead...
Update 14th November Time for the next table, this one showing restrictions on special deployment rules, turn limits and whether Servants/models with Repeaters can be used for the mission objectives.
*There is a typo in mission 202, there is no main console objective. Infiltration notes - a single figure means that it applies outside your deployment zone and is also added to the penalty if you go over the halway line. Where there are two figures the first is outside your DZ, the second is over the halfway line. Impersonation notes - the first modifier appies outside your DZ, the last applies in the enemy DZ. AD notes - a couple of the missions only allow AD troops to enter via Elevators on the edge of the board, with the AD level controlling how random their arrival is. Time Limit notes - most of the objectives have a hard turn limit or end when certain objectives have been reached. The main exception is 102 where there is a hard turn limit but the game can end early. Servant/Repeater notes - some objectives can be performed by G: Servant models for Doctors/Engineers or by models with Remotes for Hackers. BtB contact is still required. Note that mission 103 lets Hackers work through Deployable Repeaters for some of the objectives.
Poor Zouaves with their Mechanised Deployment! They basically lose out on the whole of the first chapter and most of chapters 3 & 4. Superior Infiltration becomes much more useful due to not scattering, so models like Bran do Castro, Covert Uxia and the Oniwaban (and Impersonators) can deploy somewhere hidden and then recloak. Ian |
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Thanks Ian!
I don´t like this concept, it
Along the same line of
No anonymous comments please!
Anonymous, I don't know who you are as you've left a fake email address and no name or website, but I emphatically disagree.
Tying specific missions and objectives to specific unit types and skills is what gives the Campaign: Paradiso missions a lot of their flavour and it makes sense in terms of background and realism.
EDIT - also, Corvus Belli have been warning the players about this for months, explaining that this was the reason behind the repackaging of Doctors, Engineers and helperbots into the Support Packs.
Covert Action Uxia